Download Arknights: Endfield APK 1.2.5 Free for Android
GRYPHLINE APK
| Tên | Arknights: Endfield |
|---|---|
| Nhà phát hành | GRYPHLINE |
| Phiên bản | 1.2.5 |
| Kích thước | 1.11GB |
| Yêu cầu | Android 7.0 |
| Google Play | Google Play ↗ |
| Danh mục | Role-Playing |
| Lượt tải | 4 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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0/5
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| Tác giả | |
| Cập nhật |
Arknights: Endfield throws out the tower defense its predecessor ran on, handing you four Operators in real-time combat plus a Factorio-style factory to run across the hostile planet Talos-II.
Arknights: Endfield is a real-time 3D action RPG with base-building from Hypergryph (published as GRYPHLINE), a spin-off of the tower defense gacha Arknights. It launched globally on January 22, 2026 for Android, iOS, PC, and PlayStation 5, all on the same day. You play the Endministrator of Endfield Industries, leading a squad across the semi-open world of Talos-II, fighting creatures called Aggeloi and rival factions while building automated factories. Two systems carry the game: a four-Operator combat loop where you fill an enemy stagger bar before landing an Execution, and the AIC factory sim that ties resource harvesting directly to map control. It is free to play with a Headhunting gacha for Operators and weapons.
- Real-time squad combat built on staggers and Execution finishers
- Six Operator classes and five Arts elements that decide your team
- The AIC factory system turns Talos-II into your production line
- Exploring Valley VI and Wuling without climbing or gliding
- Headhunting banners, 80-pull pity, and the Operator roster
- What’s new in version 1.2.5: At the Wake of Spring
- Arknights: Endfield MOD APK features
- Frequently asked questions about the MOD and game
Real-time squad combat built on staggers and Execution finishers
The combat in Arknights: Endfield revolves around one loop most guides skip past: filling an enemy’s stagger bar, then cashing it in with an Execution for a damage spike. You field four Operators at once and switch between them instantly, but raw attacking is only half of it. Basic attacks chain into strikes, strikes build stagger damage while restoring SP, and once the stagger bar maxes out the enemy enters a vulnerable state that takes increased damage. That window is when you trigger an Execution, which deals heavy damage and refunds extra SP to fuel the next skill.
SP is the resource that runs everything. Each Operator’s battle skill and ultimate draws from the SP pool, so the loop feeds itself: strikes restore SP, Executions refund more, and you spend it on skills that build stagger faster. Unlike the original Arknights, there is no auto-deploy tower play here. You aim skills manually and reposition in 3D space.
The system rewards rotation over button-mashing. A Vanguard generates SP so your damage dealers cast more often, a Caster lays down Arts effects, and a Striker steps in to exploit those effects during the stagger window. Early testing flagged the lack of a dedicated dodge, which pushes you toward shields and positioning instead of i-frames. For tougher fights like the version 1.2 boss Nefarith or the Aberrant Zones in Etchspace Salvage, timing the Execution on a maxed stagger bar matters more than total DPS.
Six Operator classes and five Arts elements that decide your team
Team-building in Arknights: Endfield comes down to pairing the right class with the right element, and the game splits Operators into six classes that each do one job well:
- Guard deals high Physical damage with Swords or Polearms, applies Physical Statuses, and builds stagger fast. Lifeng and the Endministrator sit here.
- Caster applies Arts Inflictions and Arts Reactions using elemental damage, often the centerpiece of a team. Extra SP generation pushes their output higher.
- Striker exploits the Physical or Arts effects other Operators apply, then lands the decisive hit. Zhuang Fangyi (Electric) and Laevatain (Heat) are Strikers.
- Vanguard recovers SP for the whole team so your damage dealers can cast skills more often. Pogranichnik is the standout 6-star Vanguard.
- Defender tanks, shields allies, restores SP, and counterattacks. Ember covers this role.
- Support applies crowd control and buffs or debuffs. Ardelia and Gilberta (both Nature) anchor support lines.
On top of class, every Operator carries one of five Arts types, and the elements are not cosmetic. Physical builds stagger and Vulnerability. Heat and Electric drive Arts Reactions for burst. Cryo causes Solidification, freezing an enemy so a follow-up Physical hit triggers shatter damage. Nature applies Corrosion, which strips an enemy’s resistance to elemental damage so your Casters hit harder. The strongest teams stack these on purpose: a Caster lays Corrosion, a Cryo unit solidifies, then a Striker shatters during the stagger window. With roughly 23 Operators at launch and a small 6-star pool, lower-rarity units still hold up inside the right element pairing, so you are not locked out of strong teams without big gacha luck.
The AIC factory system turns Talos-II into your production line
The Automated Industry Complex (AIC) is the feature that makes Arknights: Endfield unlike any other gacha action RPG, and it is closer to Factorio than to a base-building minigame. You harvest raw ore from remote mining nodes, connect those nodes to your base with custom ziplines, then route materials through conveyor belts into refining machines that turn them into the gear and components you actually need.
Power is the constraint that makes it a puzzle. You budget and route electricity by placing pylons and relay towers, assign inputs and outputs to each facility, and manage several ore and fluid types at once. Start small with a single production line, then expand into a sprawling automated complex as you unlock new facilities. The catch is that factories are not passive: enemies can attack your production lines, so the layout doubles as a defensive problem, which is where the old tower defense DNA quietly returns.
This system is wired straight into exploration rather than parked in a menu. Unlocking a new region opens new resource types you can only refine with new AIC facilities. Version 1.2, for example, adds the Cardiac Remediation Station outpost in the Marker Stone area, which processes a new fluid called Precipitation Acid into Liquid Heavy Xiranite, used to clear Blight more efficiently. If you ignore the factory, you fall behind on gear crafting and progression stalls, so the AIC is less a side activity than a second core loop running alongside combat.
Exploring Valley VI and Wuling without climbing or gliding
Arknights: Endfield drops the open-world template most 2026 RPGs chase and instead uses large, interconnected zones, a choice that keeps performance stable and each area dense with landmarks. At launch the two main regions are Valley VI and the City of Wuling, and traversal works differently from the climb-and-glide formula you might expect.
There is no wall climbing and no gliding. You move across the map using a network of ziplines and jump pads you place and power yourself, which folds exploration back into the industrial systems. Reaching a distant ledge often means solving a small puzzle first, usually by positioning electrical pylons and relay towers to power a facility. The result is a world you engineer your way through rather than free-run across.
That design pays off on mobile, where smaller alive zones run more smoothly than a single sprawling map would. Version 1.2.5 pushed this further on PC with a 120 FPS option plus NVIDIA DLSS Super Resolution and Frame Generation, while certain iOS devices gained Ray Tracing in specific scenes. Exploration also feeds rewards directly: unlocking TP (teleport) points across regions like Marker Stone and the Test Area completes guide-event missions, so wandering is not just sightseeing, it stocks your account with pull currency and progression materials.
Headhunting banners, 80-pull pity, and the Operator roster
The gacha in Arknights: Endfield is friendlier than its rivals on one number that matters most: hard pity sits at 80 pulls for a guaranteed 6-star, not the 90 that many gacha games use. Operators and weapons come from Headhunting banners, with a single pull costing 500 Oroberyl and a 10-pull costing 5,000.
The pity structure is worth knowing before you spend:
- 5-star guarantee: at least one 5-star Operator every 10 pulls.
- 6-star guarantee: a 6-star is guaranteed by pull 80, and the counter resets when a limited banner ends.
- Rate-up guarantee: on a Chartered Headhunting banner the featured Operator is guaranteed by pull 120.
- Select Designation: after 300 total pulls on the permanent Basic Headhunting banner, you pick one listed 6-star for free, usable once.
The current 6-star pool spans every class: Pogranichnik (Vanguard), Ardelia and Gilberta (Support), Last Rite and Laevatain (Striker), Ember (Defender), Lifeng (Guard), plus the version 1.2 debut Zhuang Fangyi (Electric Striker). Free-to-play income comes from daily missions, exploration, and the Protocol Pass, the game’s battle pass with free and paid tiers plus an Originium Supply tier. Because Oroberyl is server-side currency, the smart play is saving permits and rolls for the rate-up Operator that fits your element core rather than chasing every banner.
What’s new in version 1.2.5: At the Wake of Spring
Version 1.2.5, titled At the Wake of Spring, launched on April 17, 2026 as the concluding chapter of the Wuling story arc, and it rolled out in two phases (Phase 1 on April 17, Phase 2 on May 22). It is one of the larger updates since the 1.0 launch, building on the 1.1 patch that arrived March 12, 2026 with Tangtang and Rossi. Here are the main additions:
- New core story: main missions extend to Chapter II Process VI, “Kindred Souls Who Share a Vision,” ending with the first direct confrontation against the boss Nefarith.
- Two new regions: Marker Stone (April 17) and the Test Area (May 14), expanding Wuling with story, combat, and AIC factory space.
- New Operator: Zhuang Fangyi, a 6-star Electric Striker with high damage, alongside her signature Arts Unit weapon Lone Barge.
- New enemies: the Skydrummer and new Nefarith variants appear across the updated zones.
- Industrial expansion: the Cardiac Remediation Station outpost, the new Precipitation Acid fluid, Liquid Heavy Xiranite for clearing Blight, plus the Qingbo and Xiranflow gear sets craftable in the AIC.
- Permanent modes: Umbral Monument became a permanent mode with reduced difficulty on some stages, the puzzle mode Delver of the Cryptic was added, and Etchspace Salvage opened Aberrant Zones 5 and 6.
- Banners: Thunder of Renewal (Zhuang Fangyi) ran from April 17 to May 22, followed by the Fest of Brilliance rerun featuring Laevatain, Gilberta, Ardelia, and Pogranichnik.
Arknights: Endfield MOD APK features
This MOD targets the combat and exploration grind rather than the gacha, removing the SP economy, the stagger-before-Execution gate, and the damage you take so you can clear story chapters, Umbral Monument, and Etchspace Salvage without repeated wipes. It does not touch Oroberyl or pull counts, since those are tracked on the server.
Damage Multiplier
Damage on every hit scales up by your chosen multiplier, which sidesteps the normal loop where you must fill an enemy’s stagger bar with strikes before an Execution pays off. Instead of waiting for the stagger window, you delete enemies on contact. This is most useful against the version 1.2.5 boss Nefarith and the Aberrant Zones 5 and 6 in Etchspace Salvage, where stock damage requires precise stagger timing to clear.
God Mode
Your Operators take zero damage, which matters in a game that gives you no dodge i-frames and leans on Defender shields from units like Ember to survive. With God Mode on, a squishy Caster or a Heat Striker like Laevatain can stand in melee range and channel skills without being punished. It removes the survivability wall in Umbral Monument and during the Nefarith confrontation, where one mistimed hit normally ends a run.
Unlimited Skill and Ultimate (No SP Cost)
Skills and ultimates fire without spending SP, breaking the loop where SP only refills through basic attacks, strikes, and Executions. You can spam a Striker’s ultimate or a Caster’s Arts skill back to back, which makes a dedicated Vanguard like Pogranichnik optional rather than required for SP generation. Useful when you want to keep Arts Reactions and Corrosion stacked on a target without ever pausing to rebuild SP.
Dumb Enemy
Enemies stop attacking and stand passive, including the Skydrummer and Nefarith variants added in version 1.2.5. Because AIC factories can be attacked in Arknights: Endfield, this also protects your production lines while you lay down conveyor belts and pylons. It turns hostile zones in Valley VI and Wuling into safe space for building and resource gathering without combat interruptions.
MoveSpeed and Jump Multiplier
Movement speed and jump height scale up, which trivializes traversal in a world that has no wall climbing and no gliding and normally forces you onto ziplines and jump pads. You cover Valley VI and the new Marker Stone and Test Area regions in a fraction of the time, reaching distant TP points and resource nodes without setting up the usual zipline network first.
The table below lays out the core differences between the stock Arknights: Endfield and the MOD build, so you can see exactly which combat and exploration walls the MOD removes before downloading. Note: Arknights: Endfield requires an online connection, and the gacha currency Oroberyl is server-side, so the MOD changes client-side gameplay only and cannot add pulls or premium currency.
| Feature | Stock APK | MOD APK |
|---|---|---|
| Damage output | Fill stagger bar via strikes, then Execution for the spike | Damage Multiplier on every hit, stagger optional |
| Survivability | No dodge i-frames, rely on Ember and Defender shields | God Mode, zero damage taken |
| SP and skills | SP from basic to strike to Execution loop, Vanguard needed | No SP cost, spam skills and ultimates |
| Enemy behavior (Nefarith, Skydrummer) | Full aggressive AI | Dumb Enemy, no attacks |
| Exploration | Ziplines and jump pads, no climbing or gliding | MoveSpeed and Jump multiplier |
| Gacha (Oroberyl) | 500 per pull, 80-pull pity | Unchanged, currency is server-side |
Frequently asked questions about the MOD and game
How does the MOD APK differ from the stock Arknights: Endfield?
The stock APK makes you fill an enemy stagger bar before an Execution rewards you, spend SP on every skill, and survive without dodge i-frames. The MOD removes those gates with a Damage Multiplier, No SP Cost, and God Mode, plus a Dumb Enemy toggle and movement multipliers. It changes combat and traversal only, not the gacha or your Oroberyl balance.
Will the MOD get my account banned?
Arknights: Endfield is always online, so the server can detect abnormal client behavior like impossible damage or movement values. Modded builds carry a real ban risk, and there is no built-in protection that guarantees safety. Many players run mods on a secondary or throwaway account rather than a main account holding pulled 6-star Operators like Zhuang Fangyi or Laevatain.
Is the MOD APK safe to install?
A MOD APK is a modified version of the game, so the safest approach is checking the file’s MD5 or SHA-256 signature and scanning before installing. Because these builds change client-side combat values, treat them as use-at-your-own-risk. Keep the stock version installed separately if you plan to play the gacha and story progression on a protected account.
Is Arknights: Endfield free to play?
Yes. Arknights: Endfield launched free to play on January 22, 2026 across Android, iOS, PC, and PS5. Monetization runs through the Headhunting gacha (500 Oroberyl per pull) and the Protocol Pass battle pass with free and paid tiers. You can clear the full main story and build a strong team using free Oroberyl from daily missions, exploration, and the 300-pull Select Designation on Basic Headhunting.
What device do you need to run Arknights: Endfield on Android?
The Android download runs around 800 MB before in-game data, and the game leans on 3D rendering for its semi-open zones and AIC factories, so a mid-range or better phone handles it best. PC adds a 120 FPS option with NVIDIA DLSS in version 1.2.5, while select iOS devices gained Ray Tracing, which signals how scalable the engine is across hardware tiers.